Master Thesis
Research on innovative applications of augmented reality in educational contexts.
Project
Research on innovative applications of augmented reality in educational contexts.
01
Research topic
The thesis, Gamified Interfaces for Music and Sign-Language Learning and Performance Enhancement, studies how interactive systems can support learning through meaningful physical activity.
02
Scope
The research connects projects in music theory, singing, theremin practice and sign-language learning. It combines augmented reality, tangible interaction, gamification and performance psychology.
03
Design approach
The interfaces provide immediate visual or auditory feedback and turn repeated practice into short, goal-oriented activities. The work compares different ways of linking perception, movement and learning.